Variable loopback bowout on execute
Set to true to have one-legged loopback channels "bow out" of the call.
<action application="set" data="loopback_bowout_on_execute=true"/>
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bowout_on_execute is only useful to 1 leg calls you never have to set it. loopback_bowout is true by default it tries to cut loopback out by doing uuid_bridge
Comment: When setting "loopback_bowout=false", a bridged loopback call result in 4 legs (a-leg, loopback-a, loopback-b, b-leg).
When setting "loopback_bowout=true", a bridged loopback call results in 2 legs (a-leg, b-leg).
During call setup with "loopback_bowout=true", there will always be 4 legs however at the beginning. loopback-a and loopback-b will be destroyed when a-leg and b-leg are successfully bridged
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